I awoke far too early this morning, to face in a queue for a lot too lengthy, all to play fan-vexing (and newly release-dated) soulsvania Hollow Knight: Silksong on the Gamescom present flooring. No pre-release review codes? Pah – I couldn’t even get a demo appointment on the most demo appointment-centric video games occasion of the 12 months. How’s that for rejection.
Anyway, Workforce Cherry would possibly simply not be that into me, however I would properly be into Silksong. It’s a little faster, a little extra dynamic, and to those fingers, a little tougher than the primary Hollow Knight. However it solely preserves that tight-as-a-drum really feel of the unique’s sword swishing, and deploys it towards insectoid baddies that problem and frustrate in virtually equivalent methods.
Minions, as an illustration, still begin off as wriggling fodder earlier than new varieties begin shocking you with unexpectedly speedy strikes, or ranged assaults that appear virtually psychically conscious of the place you’re going to be shifting to in 0.02 seconds’ time. And, as soon as once more, their best weak point is trial and error. My deepest battle got here not towards any boss, however a room stuffed with flying bastards with infinite buckets of preternaturally correct magma bombs. It took a couple of doomed makes an attempt at 900°c dodgeball earlier than discovering I may deflect the burning orbs with well-timed swings, drastically easing my stress.
I solely took on one true boss, a dive-bombing queen wasp, however she too fought by acquainted guidelines: a mixture of assault patterns to look at and exploit, compounded by environmental hazards and summoned henchbugs. Dodge the nasty stuff, look ahead to a gap, stick ‘em. It’s extra Hollow Knight, principally.
Still, Silksong does intention for delicate shifts in its battle circulate. New protag Hornet is each a barely extra vocal and a barely extra agile hero than the Knight, her default strikes incorporating plunging diagonal strikes that each deal injury and reposition her shortly again on the bottom after a floaty bounce. Binding – Hornet’s equal of focus therapeutic, with ‘thread’ changing gathered soul – is faster as properly, ostensibly to get her again within the combat as quick as attainable, and may even be carried out in mid-air.
If this sounds like it makes Silksong any much less punishing of sloppiness than Hollow Knight, it doesn’t. If something, I discovered the brand new therapeutic system a entire lot harsher, just about solely as a result of it makes life acquire much less available: whereas you could possibly save beforehand your self in a pinch by changing a comparatively small fraction of soul into one or two valuable pips, in Silksong, you will must replenish a full strand of thread earlier than binding turns into attainable. Whereas meaning a profitable bind will at all times heal a number of pips, you’re more likely to be spending extra time within the hazard zone till you may biff sufficient foes for an additional full strand – and, if an enemy will get a hit in whereas binding, that complete strand’s therapeutic potential is forfeit.

It additionally appears like opponents would possibly get a smidge swifter as properly, answering to Hornet’s mobility. I’ve solely performed by a couple of early areas, and don’t wish to overstate the distinction – it’s not like Silksong offers everybody tiny bug-sized jetpacks – however I did encounter nimbler enemies extra usually than in Hollow Knight’s opening half-hour, with repeated appearances from charging shieldbearers, the aforementioned flying bastards, and sharp-skinned larvae that might tear round platforms like malfunctioning desk saws.
Thoughts you, if Silksong is getting a little extra brutal, it’s additionally getting a little extra lovely. The opening moss cave biome, specifically, is a gorgeously verdant warren, with layers upon layers of timber, large ‘shrooms, and undergrowth all shifting below a parallax impact that’s pulled off to much more putting impact than the unique’s. The darkness of the later-visited forge metropolis affords it fewer alternatives to shine, but it surely’s still heaving with particulars: miles and miles of ornate pipes, chains draped from the ceilings like fairy lights. Hollow Knight had expertise on this division, after all. It’s simply that Silksong has refined them.

Granted, after seven years in a forge of Workforce Cherry’s personal, it could be honest to anticipate extra than simply refinement. I’ve yet to check out most of Hornet’s new powers or see how they affect later-game platforming and fight, however thus far, it’s all very Hollow Knightish. Possibly that’s all of the clownposters wished; possibly they’ll discover themselves deflated.
Most likely not upset, although. The upside of taking part in it safe is that completely nothing has compromised what made the primary sport’s motion a tactile pleasure: its abnormally fine-tuned controls and pin-sharp audio/visible suggestions on hits and jumps. Hollow Knight feels good. Silksong feels good. You gained’t hear me complaining. Besides about having to be up at 7am on a weekend, clearly.
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